Stamina & Training
Two systems that quietly decide how much you get out of every hour you play: stamina, which gates your rewards while hunting, and training, which raises your skills without needing a spawn at all.
Stamina caps at 42 hours and ticks down as you hunt. It regenerates whenever you're somewhere safe — or logged out entirely.
| Where you are | Regeneration | In practice |
| In a trainer zone | 1 minute per 2 minutes | The fastest recovery on the server — train and refill at the same time. |
| In a protection zone | 1 minute per 3 minutes | Depot, temple, your house. |
| Logged out | 1 minute per 3 minutes | Credited in one lump the moment you log back in. |
You can also restore stamina instantly with a Stamina Feather, which drops from the Magical Roulette and the mini-games.
Every city has a trainer teleport, including our custom island of Elerium. Trainer zones are protection zones, so you regenerate stamina faster there than anywhere else while your skills climb.
| Cities with trainers |
| Thais · Carlin · Venore · Kazordoon · Ab'Dendriel · Liberty Bay · Port Hope · Ankrahmun · Darashia · Edron · Svargrond · Yalahar · Elerium |
Exercise weapons let you train against a dummy instead of a monster. Each hit gives a fixed amount of progress, and they come in four tiers that differ only in how many charges they hold — the training rate is identical across all of them.
| Tier | Level required | Notes |
| Uncharged | None | Usable at any level — the entry point for new characters. |
| Standard | 150 | More charges per weapon. |
| Durable | 150 | More again. Appears on the rebirth daily reward track. |
| Lasting | 150 | The largest charge count available. |
| Per hit you gain | Which weapon |
| +5 skill points | Sword, axe and club (knights); distance weapons (paladins) |
| +500 mana spent | Ice rod (druids); fire wand (sorcerers) |
Weapons are locked to the vocation they're built for, so buy the one that matches your character.
Once you've rebirthed, you unlock offline training — your character keeps training after you log out, in sessions of up to 24 hours. It's one of the strongest reasons to take your first rebirth as soon as you qualify. See Rebirth.
Thirty private hunting rooms, each stocked with a single creature type that respawns continuously while you're inside. You get the room to yourself — no competition, no walking between spawns.
| Entry cost | Duration | Respawn |
![]() | 10 minutes | Every 5 to 15 seconds, depending on the room |
Rooms range from easy creatures like tortoises up to much tougher spawns, so pick one that suits your level. For open-world hunting, the Hunting Spots page covers every town — and includes Hunt Island, which works on the same gold nugget principle.
Skills are fast on Huxera, but the rate tapers as you climb — the higher your skill, the more effort each level takes. Magic level slows earlier than melee and distance do.
Check exactly where you are with !skills, which shows your progress and how many tries remain to your next level. The full rate tables are on the Server Info page.




