Dungeons
Dungeons are timed, instanced runs for small groups. You queue up, get teleported into a private copy of the map that belongs only to your party, and have a limited number of lives to clear it before the clock runs out. They're the best short-form group content on the server.
Entered through the !dungeon queue. Parties of up to four, with optional role requirements — some runs want a damage dealer, a healer and a tank rather than four of the same thing.
| Dungeon | Level | Time | Lives | Entry | Status |
| Willow's Swamp | 40–250 | 10 min | 3 | 1,500 gp | Available now |
| Demonic Rift | 90–300 | 20 min | 2 | 3,500 gp | Available now |
| [Rare] Lost Tombs | 60+ | 25 min | 3 | — | With the OTC client |
| [Epic] Frostfang Mines | 100+ | 20 min | 3 | — | With the OTC client |
| [Legendary] Pirate's Cove | 130+ | 30 min | 3 | — | With the OTC client |
Reward chests carry a cooldown between runs — 12 hours on the two open dungeons, 6 hours on the rare, epic and legendary ones.
A separate set of hand-built dungeon maps, each ending in a named boss. Entry costs 1 crystal coin and you need to clear 90% of the monsters inside before the boss counts as beaten.
| Dungeon | Level | Party | Time | Boss |
| The Hive | 120 | 1–4 | 20 min | Kollos |
| The Marsh | 150 | 1–4 | 20 min | Serpent Spawn |
| Step | What happens |
| 1 | Open the queue with !dungeon and pick a dungeon your level qualifies for. |
| 2 | Wait for a group, or start solo if you're confident. Groups cap at four. |
| 3 | Pay the entry cost and get teleported into your party's private instance. |
| 4 | Clear it before the timer expires. Dying costs a life; run out of lives and the attempt ends. |
| 5 | Beat the boss and claim the reward chest. That dungeon's chest then goes on cooldown for you. |
Rewards are shared based on contribution, so hanging back and letting the group carry you doesn't pay. You can leave a run early if it's going badly, and an abandoned instance closes itself after a while.
- Smelting stations. This is the big one. The rare, epic and legendary smelting stations are found inside dungeons as well as on Rebirth Island — which means you can craft high-tier magical gear before your first rebirth. See Currencies for how smelting works.
- Boss loot from a fight you can actually schedule, rather than waiting on a world spawn.
- Group content that fits in a coffee break — most runs are 10 to 30 minutes start to finish.
- Task progress. Boss kills inside dungeons count toward Champion tasks that ask you to defeat a boss.



