PvP & Death
Huxera is an open PvP server, but a long way from a free-for-all. Attacking players carries real consequences, dying to a stronger player costs you far less than dying to an equal one, and low levels are protected outright. This page covers all of it.
- Nobody below level 20. Players under the protection level cannot attack or be attacked.
- Below level 100 you're insured. If you die without a skull, adventurer's blessings are applied automatically at the moment of death, so you keep almost everything. Get any skull and this protection stops applying.
| Skull | How you get it | How long it lasts | |
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White Skull | Attacking another player first. | 15 minutes. While you wear it, others can fight back without penalty. |
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Red Skull | 6 unjustified kills. | Stays as long as your frag count is at or above 6. |
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Black Skull | 10 unjustified kills. | 3 days. The harshest penalty on the server. |
Each individual frag expires 5 hours after you earn it, so a skull clears itself over time as your kills age out. Check exactly where you stand with !kills or !frags, which lists every frag and when it expires.
This is the single most important mechanic to understand on Huxera. When you're killed by players who massively outclass you — whether one much higher level, or several at once — the game automatically reduces how much you lose.
The reduction is based on your level compared to the combined levels of everyone who attacked you. The bigger that gap, the less you lose, up to a maximum of 80% off your experience, skill and item loss.
| Situation | Result |
| Killed by someone far above your level | Large reduction — often the majority of your loss removed. |
| Killed by several players at once | Their levels are added together, so being outnumbered increases your reduction. |
| Killed by someone at or below your level | No reduction. A fair fight is a fair fight. |
| Monsters did most of the damage | Your reduction is cut down — it only protects against genuine player pressure. |
Very small reductions are discarded entirely rather than applied, so the system only steps in when a fight was genuinely lopsided. You can see your current value at any time with !pvp.
Killing players grants experience, but it's deliberately capped and heavily restricted so that PvP is worth doing without becoming a leveling strategy.
| Rule | Detail |
| Level range | You only earn from players between 10% below and 20% above your own level. A level 500 character earns from roughly 450–600. |
| Solo kills | You receive at most 35% of the experience your victim lost. |
| Group kills | Whoever dealt the most damage takes half of the victim's lost experience; the rest is split among the other killers, weighted by damage dealt. |
| Repeat kills | Each additional kill on the same player pays 5% less, and stops entirely after 5 kills. |
| Per kill cap | No single kill can exceed 1,000,000 experience. |
| Per player cap | Scales with your level — from 1,000,000 in the low levels up to 25,000,000 at the top. |
| Per server save cap | 25,000,000 experience total from PvP, and a maximum of 50 rewarding kills. Resets every server save. |
| No rewards from | Party members, guild members, or anyone sharing your IP address. |
| Protection | How it works |
| Blessings | Buy all five at once with !bless, paid from your inventory or bank. The cost is 36,000 gold plus 200 per level above 80, capped at 120,000 gold — so from level 500 onward it never costs more than that. Blessings dramatically reduce what you lose on death. |
| Amulet of Loss | Buy one with !aol. Protects your equipment when you die. |
| Stuffed Bunny of Death | Reclaims 60% of the experience you lost on your most recent death. Single use, and it only ever holds your latest death — a new death replaces what was stored rather than adding to it. Available from the Greedy Goblin for 250 Huxera Tokens. |
| Adventurer's Blessing | Free and automatic below level 100, as long as you die without a skull. |
Put a price on someone's head and let the server do the rest. Bounties are announced worldwide when placed and again when claimed.
| Command | What it does |
| !hunt name, currency, amount | Places a bounty on a player. |
| !hunt info | Shows every active bounty, from anywhere in the world (once per 60 seconds). |
| Currency | Minimum | Maximum |
| Gold (from your bank) | 100,000 | 10,000,000 |
| Huxera tokens | 1 | 500 |
| Magical dust | 10 | 3,000 |
You must be at least level 80 to place a bounty, and targets must be at least level 50. When a hunted player dies, the reward goes to the most damage killer first, then the last hit killer. There is also a physical bounty board in Thais Depot showing the live list.
| Format | Details |
| Guild Wars | Declare and manage wars entirely in-game with !war — invite, accept, reject, cancel and end — along with a shared guild bank for balance, deposits and withdrawals. Active wars appear on the Guilds pages. |
| Private Wars | Book a private arena with !private. You choose the map, the duration and the player cap, and can disable Stone Skin Amulets, Might Rings, area spells and area runes — along with experience and item loss, so nobody pays for practice. Maps include remakes of Dust2, Italy, an ARAM-style map and classic Edron. |
| Tournaments | Run by the team with cash and premium point prizes, in bracket format inside private arenas with loss disabled. Every top team gets rewarded, not just the winner. Watch Discord for announcements. |
Open PvP does not mean anything goes. Read the Server Rules in full — but two things are worth calling out here:
- Multi-clienting in events is forbidden and blocked by default. Attempting to work around it is punishable.
- Frag farming doesn't work. The Death Task checks IP addresses, party and guild membership and the war system, so kills on your own characters or allies earn nothing at all.
Players who break the rules badly enough can end up in the Thais sewers prison, where the only way out is mining ore until you've paid for your release.






